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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Fozzie
C C P C C P Alliance
11010
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Posted - 2014.08.11 16:43:00 -
[1] - Quote
Hey everyone. We have another set of balance changes to talk about today. We've been keeping a close eye on the Nestor battleship and we're planning to make a few small but significant changes to it in the Hyperion release.
The most significant change by far is that we are increasing the drop rate of the Drone Nexus chips that can be converted to Sisters of EVE ship BPCs quite dramatically. These should now drop much more often from all types of "Sentient" drone commander NPCs, especially from the Sentient Alvus battleships. This should go a long way to helping bring the price of the Nestor down from its current levels.
Secondly, we are adding a new function to the Nestor that fits well with its role as a group support vessel. We are giving the Nestor a 5000m3 Ship Maintenance Bay that will allow friendly ships to refit when they are nearby.
And finally, we are reducing the Nestor's signature radius a bit from the current 465m to 420m.
We know that some of you will be unsatisfied with the fact that we're not adding covert cloak or jump drive capabilities or some other completely new role to the Nestor with this pass. We won't rule out the possibility of future changes but we are first going to observe the results of these adjustments in Hyperion.
As always, we welcome your feedback in this thread.
Thanks -Fozzie Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11011
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Posted - 2014.08.11 16:56:00 -
[2] - Quote
Two step wrote:Fun suggestion: Reduce the Nestor's mass, but add a ship "bonus" that increases the mass when running a prop mod so it won't be super fast . Then they might see more use in w-space.
The Nestor already has approximately half the mass of other battleships. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11136
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Posted - 2014.08.20 11:04:00 -
[3] - Quote
Hey guys, after some more feedback from you guys we have a couple more additions to the changes to announce.
We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support vessel.
We're also going to be decreasing the mass of the ship quite a bit, down to 20m kg. This will help keep the Nestor balanced for use in highsec wars as it will be easier to bump away from the safety of stations, and has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes. We'll be decreasing the base speed and inertia modifier at the same time, but the end result is that the Nestor will be a bit more agile and will be a bit faster than before with its prop mod running.
The new changes are:
Mass: 20,000,000 (-36,000,000) Inertia: 0.5 (+0.32) Velocity: 65 (-27) Magnetometric Sensor Strength: 30 (+6) Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11139
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Posted - 2014.08.20 11:37:00 -
[4] - Quote
Conjaq wrote:Lugh Crow-Slave wrote:Conjaq wrote:
And high-sec wars, why even balance around that? .. Seriously.
Because there are a lot of people involved in HS wars and slowcatting Nestors siting on the undock would be broken if you can't bump them off Still high-sec "wars" should never be a balance point.
Every legitimate player-controlled use of a ship is a balance point. Highsec use is just as valid as any other use. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11158
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Posted - 2014.08.24 13:37:00 -
[5] - Quote
Whoops, I thought I had posted here yesterday but it looks like the forum ate my post and only registered that I had updated the OP.
In general we think that a battleship that is more agile than average with the prop mod off and less agile than average with the prop mod on is a perfectly fine point of distinction, but the version of the Nestor on SISI was indeed taking that a little too far.
So we're pulling back the inertia increase (to 0.35) and adding 5m/s back to the base speed. This version should be on the next build of SISI, and will likely reach TQ. Of course we will be continuing to observe and adjust as always.
Thanks for the continued feedback everyone. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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